2.Set in the realm of Greek mythology, God of War III for the last time puts Kratos at the center of the carnage and destruction as he seeks revenge against the Gods who have betrayed him. I can still lose hours to this game as I make my way from the Hydra-infested shipwrecks to the climatic final battle against Ares, and I have no doubt its influence will continue to be felt around the industry for years to come. The music elevates the scope of everything and some of the set pieces continue to amaze – even on PlayStation 2 hardware. The Blades of Chaos became instant icons with how they brought a unique flow to combat that appealed to gamers of all skill levels. His story of revenge is set to the backdrop of Greek mythology a novel concept at the time that influenced the game’s weapons, locations and enemies to great effect.īut most impressive about God of War is how well it holds up after 15 years. We get introduced to the fallen warrior Kratos on his quest to slay the god who wronged him. ![]() David Jaffe’s vision for the series was fulfilled from the beginning. GOD OF WAR II (2007)Īs great as its sequels were, my favorite game from the original trilogy is still the first God of War. ![]() This installment provides the original trilogy the conclusion it deserved. The graphics are still gorgeous after 10 years and the combat is probably the most polished of the classic formula. But every time I revisit God of War III, I am immediately in awe of everything it does succeeds at. Kratos is little more than a shouting maniac who is too hyper focused on revenge and I’ve never liked how the ending tries to shoehorn in a resolution to his character arc. I also believe this game has the best roster of bosses in the series – not to mention some of the best in all gaming – with the likes of Cronos, Poseidon, and Zeus being all time classics.īut while the spectacle was turned up to 11, I feel like the plot fell flat in certain areas. The game is truly massive in scale and places Kratos in some of the most jaw-dropping scenarios yet. However, I believe it’s a testament to the consistent quality of the series that God of War III only just cracks my top 5. I’m guessing having this game place so low in my rankings will upset some people. God of War: Chains of Olympus may not be the biggest or best game in the series, but it’s a worthy addition that paved the way for even greater achievements to come. That’s not to say the Ghost of Sparta has gone soft, but there is something refreshing about seeing Kratos commit a selfless act at the end of this game – even if he’s still grumpy about it. However, I find myself connecting way more with the story of this game than God of War: Ascension, as Kratos’ quest to find his daughter feels appropriate to his character development. While I appreciate the developers making the effort to pack that time with quality content, I can’t deny it leaves a bit to be desired when the credits start rolling. The biggest issue is the game’s length, which can be beaten in under three hours. With that said, there are certain things that hold Chains of Olympus back from outright excellence. Everything from the set pieces to the boss fights are designed with as little compromise as possible, resulting in an experience worthy of the God of War name. ![]() Ready at Dawn did a seriously impressive job converting the huge scale of the console games over to the PSP’s 4.3-inch screen with God of War: Chains of Olympus. While far from being awful, God of War: Ascension descends to the bottom of my rankings. Outside of that, the rest of the game felt barren with a depressing lack of additional content, a la the Treasures from previous games. But the competitive stuff was often messy and confusing, unsuccessfully translating God of War’s signature gameplay over to a PvP format. I actually remember enjoying the co-operative mode quite a bit as teaming up with a friend to brutally massacre Greek monsters is always going to be a good time. As such, nothing in God of War: Ascension has a big impact on the overall narrative and continually fails to justify its existence.Īnd then there’s the multiplayer. I was over the prequel stories at this point and was desperate to see how the series would evolve after the conclusion of the original trilogy. However, if there is one word to describe this game, it would be “unnecessary”. The game took some steps in the right direction by portraying Kratos as more human and the combat was as tight as ever with the added focus on the Blades of Chaos. ![]() Not a controversial pick for the worst game in the series, but there are enjoyable aspects about God of War: Ascension.
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